I decided to work on more modules Monday evening, so I could attempt to finish the Enemies section. I almost achieved that goal…until I realized that my enemies were lemmings- when one was destroyed, they both were destroyed.

My first thought was that the “Apply All” feature in the inspector was to blame. My second thought was that I need to go to sleep. My third thought was that perhaps I needed to move the original enemy, because if the initial position being spawned from within the player’s position, it would destroy as soon as I hit “Play” and would destroy before having a chance to appear…thus, giving the “illusion” of being a lemming. I decided that I wouldn’t try to figure this out right now, because it is quite late and I have developed a horrible habit of staying up late. Once I hit that snag, I didn’t spend any time trying to debug. I decided immediately to wrap up my coding for the day, get a good night’s sleep and be refreshed and alert for tomorrow. I will review my code and start debugging asap tomorrow after my regularly scheduled start. It’s for the best. I cluttered mind writes cluttered code. I made that part up- I have no idea. Thus, for Monday 2.0’s report- I will cut this short. Goodnight.
Stay well friends,
Kristin