(This is a late post from 12/26/20) Today I continued working on my other 2D Phase II enemies- the Smart Enemy (the one that senses the player is close behind and shoots backward) and the Aggressive Enemy (the one that tries to ram the player when close-decided not to use…

(This post is meant for December 24, 2020) Twas the night before Christmas…and all through my code…Twinemy was going haywire no mo. After many, many, many days of tinkering around with Mathf.Lerp, Mathf.pingpong, Mathf.Sin, Mathf.Cos, and trying to figure out any other way I could achieve a unique type of…

Late blog for 12/23/20. Please excuse the late posts- trying to balance learning coding while having an “as traditional as possible” diy/zoom Christmas was a bit of a learning curve for me. I learned about Sine and Cosine curves. I learned that sine curve functions give a wave motion for…

(Late Blog for Tuesday December 22, 2020) I continued working on my game. I did some reviewing of the 2D modules for the laser set up so I could refresh in my memory how to attach my homing projectile game object to the player so that it would instantiate from…

(Late Blog for Monday December 21, 2020) Today I worked on the unity and code elements for the 2D Phase II requirements 1) Smart Enemy, 2)Aggressive Enemy, and 3) worked on some of the bugs in the Homing Projectile. For the aggressive enemy, I’m trying to use the MoveTowards function…

(Late Blog for Friday December 18, 2020). Today I worked on the code for my game before the series of Friday workshops, which due to times went for the entire last half of the day. After some back and forth with my code, I was finally able to get the…

Today I decided to step back from Twinemy and work on some other 2D phase II Core Programming requirements. The first thing I worked on was the enemy shields. I was able to create an enemy shield that takes one hit. For some reason, I couldn’t get the enemy to…

(blog for 12/16/2020) Today, the main focus was Twinemy…such an evil little thing. I wanted to use the lives variable in the player script to make the rock instantion (it’s projectile) appear to be heat seeking, but I kept getting this error.

I also worked on debugging Twinemy’s movement to…

Always starting my day with big ambitions I got a lot accomplished today: I broke my code several times and restored most of it several times😛. The “restored” part is the most important thing. We love all the wins here at Kristin the Developer🥰. For example, I learned that one…

It feels like it’s Finals Week at GameDevHQ, otherwise known as Phase II: Core Programming. I lucked out and got a “freebie” on the Phase II Ammo Count requirement, since that happened to be the Phase I UI visual component that I chose to do for the ammo limit requirement…

Kristin

Astrologer turned Software Developer who is aiming for the stars to land on the moon. Kristin the Developer is the Celestial Sleuth.

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