KristinBoxing Day(This is a late post from 12/26/20) Today I continued working on my other 2D Phase II enemies- the Smart Enemy (the one that senses the…2 min read·Dec 28, 2020----
KristinTwas the night before Christmas(This post is meant for December 24, 2020) Twas the night before Christmas…and all through my code…Twinemy was going haywire no mo. After…2 min read·Dec 27, 2020----
KristinDecember 23, 2020Late blog for 12/23/20. Please excuse the late posts- trying to balance learning coding while having an “as traditional as possible”…2 min read·Dec 25, 2020----
KristinC Sharp(Late Blog for Tuesday December 22, 2020) I continued working on my game. I did some reviewing of the 2D modules for the laser set up so I…2 min read·Dec 23, 2020----
KristinCode Code Code(Late Blog for Monday December 21, 2020) Today I worked on the unity and code elements for the 2D Phase II requirements 1) Smart Enemy…2 min read·Dec 22, 2020----
KristinIndie Development(Late Blog for Friday December 18, 2020). Today I worked on the code for my game before the series of Friday workshops, which due to times…2 min read·Dec 21, 2020----
KristinEnemy ShieldsToday I decided to step back from Twinemy and work on some other 2D phase II Core Programming requirements. The first thing I worked on…2 min read·Dec 18, 2020----
KristinCS 0120(blog for 12/16/2020) Today, the main focus was Twinemy…such an evil little thing. I wanted to use the lives variable in the player script…2 min read·Dec 17, 2020----
KristinHot MessAlways starting my day with big ambitions I got a lot accomplished today: I broke my code several times and restored most of it several…2 min read·Dec 16, 2020----
KristinPhase IIIt feels like it’s Finals Week at GameDevHQ, otherwise known as Phase II: Core Programming. I lucked out and got a “freebie” on the Phase…2 min read·Dec 15, 2020----