KristinBoxing Day(This is a late post from 12/26/20) Today I continued working on my other 2D Phase II enemies- the Smart Enemy (the one that senses the…Dec 28, 2020Dec 28, 2020
KristinTwas the night before Christmas(This post is meant for December 24, 2020) Twas the night before Christmas…and all through my code…Twinemy was going haywire no mo. After…Dec 27, 2020Dec 27, 2020
KristinDecember 23, 2020Late blog for 12/23/20. Please excuse the late posts- trying to balance learning coding while having an “as traditional as possible”…Dec 25, 2020Dec 25, 2020
KristinC Sharp(Late Blog for Tuesday December 22, 2020) I continued working on my game. I did some reviewing of the 2D modules for the laser set up so I…Dec 23, 2020Dec 23, 2020
KristinCode Code Code(Late Blog for Monday December 21, 2020) Today I worked on the unity and code elements for the 2D Phase II requirements 1) Smart Enemy…Dec 22, 2020Dec 22, 2020
KristinIndie Development(Late Blog for Friday December 18, 2020). Today I worked on the code for my game before the series of Friday workshops, which due to times…Dec 21, 2020Dec 21, 2020
KristinEnemy ShieldsToday I decided to step back from Twinemy and work on some other 2D phase II Core Programming requirements. The first thing I worked on…Dec 18, 2020Dec 18, 2020
KristinCS 0120(blog for 12/16/2020) Today, the main focus was Twinemy…such an evil little thing. I wanted to use the lives variable in the player script…Dec 17, 2020Dec 17, 2020
KristinHot MessAlways starting my day with big ambitions I got a lot accomplished today: I broke my code several times and restored most of it several…Dec 16, 2020Dec 16, 2020
KristinPhase IIIt feels like it’s Finals Week at GameDevHQ, otherwise known as Phase II: Core Programming. I lucked out and got a “freebie” on the Phase…Dec 15, 2020Dec 15, 2020